[gd_scene load_steps=19 format=1]

[ext_resource path="res://scripts/asteroid.gd" type="Script" id=1]
[ext_resource path="res://scripts/shader/asteroid.tres" type="Shader" id=2]
[ext_resource path="res://images/asteroids/asteroid04_n.png" type="Texture" id=3]
[ext_resource path="res://images/asteroids/asteroid04_c.png" type="Texture" id=4]


[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( -64, -78, -60, -96, -30, -96, -90, 46 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( -112, 10, -124, -8, -120, -18, -102, -38 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( -102, -38, -100, -60, -84, -70, -64, -78, -90, 46 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( -88, 86, -92, 80, -90, 72, -68, 94 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, -108, 32, -112, 10, -102, -38 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( 20, 108, 6, 116, -6, 114, -22, 106, -90, 46 )

[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, -30, -96, -16, -104, 6, -102 )

[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, 6, -102, 24, -102, 46, -92 )

[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, 46, -92, 72, -88, 96, -80, 102, -76, 106, -66, 110, -46, 112, -24 )

[sub_resource type="ConvexPolygonShape2D" id=10]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, 112, -24, 122, -4, 122, 16, 108, 46, 84, 80 )

[sub_resource type="ConvexPolygonShape2D" id=11]

custom_solver_bias = 0.0
points = Vector2Array( -90, 46, 84, 80, 76, 96, 64, 102, 36, 106, 20, 108 )

[sub_resource type="ConvexPolygonShape2D" id=12]

custom_solver_bias = 0.0
points = Vector2Array( -92, 52, -90, 46, -22, 106, -44, 102, -68, 94, -90, 72, -94, 64 )

[sub_resource type="ConvexPolygonShape2D" id=13]

custom_solver_bias = 0.0
points = Vector2Array( -92, 52, -94, 64, -92, 52 )

[sub_resource type="CanvasItemMaterial" id=14]

shader/shader = ExtResource( 2 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 3 )

[node name="Asteroid" type="RigidBody2D"]

visibility/light_mask = 5
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
shapes/6/shape = SubResource( 7 )
shapes/6/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/6/trigger = false
shapes/7/shape = SubResource( 8 )
shapes/7/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/7/trigger = false
shapes/8/shape = SubResource( 9 )
shapes/8/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/8/trigger = false
shapes/9/shape = SubResource( 10 )
shapes/9/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/9/trigger = false
shapes/10/shape = SubResource( 11 )
shapes/10/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/10/trigger = false
shapes/11/shape = SubResource( 12 )
shapes/11/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/11/trigger = false
shapes/12/shape = SubResource( 13 )
shapes/12/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/12/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 100.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
__meta__ = { "__editor_plugin_screen__":"Script" }

[node name="Sprite" type="Sprite" parent="."]

visibility/light_mask = 5
material/material = SubResource( 14 )
texture = ExtResource( 4 )

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -16, -104, 6, -102, 24, -102, 46, -92, 72, -88, 96, -80, 102, -76, 106, -66, 110, -46, 112, -24, 122, -4, 122, 16, 108, 46, 84, 80, 76, 96, 64, 102, 36, 106, 20, 108, 6, 116, -6, 114, -22, 106, -44, 102, -68, 94, -88, 86, -92, 80, -90, 72, -94, 64, -92, 52, -92, 52, -90, 46, -108, 32, -112, 10, -124, -8, -120, -18, -102, -38, -100, -60, -84, -70, -64, -78, -60, -96, -30, -96 )
shape_range = Vector2( 0, 12 )
trigger = false


